class
FinisherLeapToTargetDecisions
- 1 property
- 1 function
Extends FinisherTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInitData | WeakHandle<FinisherInitData> | 0x0 | scripted |
Functions
bool ToFinisherAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "FinisherLeapToTargetDecisions", "ToFinisherAttack;StateContextStateGameScriptInterface", (FinisherLeapToTargetDecisions_ToFinisherAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FinisherLeapToTargetDecisions_ToFinisherAttack( FinisherLeapToTargetDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );