class
FinisherLeapToTargetEvents
- 1 property
- 3 functions
Extends FinisherTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInitData | WeakHandle<FinisherInitData> | 0x0 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "FinisherLeapToTargetEvents", "OnEnter;StateContextStateGameScriptInterface", (FinisherLeapToTargetEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FinisherLeapToTargetEvents_OnEnter( FinisherLeapToTargetEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "FinisherLeapToTargetEvents", "LeapToTarget;StateContextStateGameScriptInterface", (FinisherLeapToTargetEvents_LeapToTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FinisherLeapToTargetEvents_LeapToTarget( FinisherLeapToTargetEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );float CalculateAdjustmentDuration(float distance)RTTIre.Hooks.Place( "FinisherLeapToTargetEvents", "CalculateAdjustmentDuration;Float", (FinisherLeapToTargetEvents_CalculateAdjustmentDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct FinisherLeapToTargetEvents_CalculateAdjustmentDuration( FinisherLeapToTargetEvents self, float distance );