class
ForceCarAlarm
- 0 properties
- 5 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(bool isAlarmTriggered)RTTIre.Hooks.PlaceVoid( "ForceCarAlarm", "SetProperties;Bool", (ForceCarAlarm_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceCarAlarm_SetProperties( ForceCarAlarm self, bool isAlarmTriggered );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "ForceCarAlarm", "GetTweakDBChoiceRecord;", (ForceCarAlarm_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ForceCarAlarm_GetTweakDBChoiceRecord( ForceCarAlarm self );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "ForceCarAlarm", "ForceCarAlarm::IsClearanceValid;Clearance", (ForceCarAlarm_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceCarAlarm_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(VehicleComponentPS device)staticRTTI globalre.Hooks.Place( "ForceCarAlarm", "ForceCarAlarm::IsAvailable;VehicleComponentPS", (ForceCarAlarm_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceCarAlarm_IsAvailable( VehicleComponentPS? device );static bool IsDefaultConditionMet(VehicleComponentPS device, game.GetActionsContext context)staticRTTI globalre.Hooks.Place( "ForceCarAlarm", "ForceCarAlarm::IsDefaultConditionMet;VehicleComponentPSscript_ref<GetActionsContext>", (ForceCarAlarm_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceCarAlarm_IsDefaultConditionMet( VehicleComponentPS? device, game.GetActionsContext context );