class
ForceEmptyHandsDecisions
- 1 property
- 4 functions
Extends UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateBodyDone | bool | 0x0 | scripted |
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceEmptyHandsDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ForceEmptyHandsDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceEmptyHandsDecisions_EnterCondition( ForceEmptyHandsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceEmptyHandsDecisions", "ExitCondition;StateContextStateGameScriptInterface", (ForceEmptyHandsDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceEmptyHandsDecisions_ExitCondition( ForceEmptyHandsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToEmptyHands(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceEmptyHandsDecisions", "ToEmptyHands;StateContextStateGameScriptInterface", (ForceEmptyHandsDecisions_ToEmptyHands x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceEmptyHandsDecisions_ToEmptyHands( ForceEmptyHandsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSingleWield(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceEmptyHandsDecisions", "ToSingleWield;StateContextStateGameScriptInterface", (ForceEmptyHandsDecisions_ToSingleWield x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceEmptyHandsDecisions_ToSingleWield( ForceEmptyHandsDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );