class
ForceOpen
- 0 properties
- 5 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "ForceOpen", "SetProperties;", (ForceOpen_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ForceOpen_SetProperties( ForceOpen self );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "ForceOpen", "GetTweakDBChoiceRecord;", (ForceOpen_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ForceOpen_GetTweakDBChoiceRecord( ForceOpen self );static bool IsDefaultConditionMet(DoorControllerPS device, game.GetActionsContext context)staticRTTI globalre.Hooks.Place( "ForceOpen", "ForceOpen::IsDefaultConditionMet;DoorControllerPSscript_ref<GetActionsContext>", (ForceOpen_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceOpen_IsDefaultConditionMet( DoorControllerPS? device, game.GetActionsContext context );static bool IsAvailable(DoorControllerPS device)staticRTTI globalre.Hooks.Place( "ForceOpen", "ForceOpen::IsAvailable;DoorControllerPS", (ForceOpen_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceOpen_IsAvailable( DoorControllerPS? device );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "ForceOpen", "ForceOpen::IsClearanceValid;Clearance", (ForceOpen_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceOpen_IsClearanceValid( game.device.Clearance? clearance );