class
ForceSafeDecisions
- 0 properties
- 3 functions
Extends UpperBodyTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceSafeDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ForceSafeDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceSafeDecisions_EnterCondition( ForceSafeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToEmptyHands(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceSafeDecisions", "ToEmptyHands;StateContextStateGameScriptInterface", (ForceSafeDecisions_ToEmptyHands x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceSafeDecisions_ToEmptyHands( ForceSafeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSingleWield(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForceSafeDecisions", "ToSingleWield;StateContextStateGameScriptInterface", (ForceSafeDecisions_ToSingleWield x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForceSafeDecisions_ToSingleWield( ForceSafeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );