class
GameSessionDataSystem
- 1 property
- 7 functions
Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
gameSessionDataModules | GameSessionDataModule?[] | 0x0 | scripted |
Functions
GameSessionDataModule? GetModule(EGameSessionDataType dataType)RTTIre.Hooks.Place( "GameSessionDataSystem", "GetModule;EGameSessionDataType", (GameSessionDataSystem_GetModule x) => { return re.Hooks.CallOriginal<re.msgpack.GameSessionDataModule>(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_GetModule( GameSessionDataSystem self, EGameSessionDataType dataType );void OnAttach()overrideRTTIre.Hooks.PlaceVoid( "GameSessionDataSystem", "OnAttach;", (GameSessionDataSystem_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_OnAttach( GameSessionDataSystem self );void OnDetach()overrideRTTIre.Hooks.PlaceVoid( "GameSessionDataSystem", "OnDetach;", (GameSessionDataSystem_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_OnDetach( GameSessionDataSystem self );void Initialize()RTTIre.Hooks.PlaceVoid( "GameSessionDataSystem", "Initialize;", (GameSessionDataSystem_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_Initialize( GameSessionDataSystem self );void Uninitialize()RTTIre.Hooks.PlaceVoid( "GameSessionDataSystem", "Uninitialize;", (GameSessionDataSystem_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_Uninitialize( GameSessionDataSystem self );void OnDataEntryRequest(DataEntryRequest request)RTTIre.Hooks.PlaceVoid( "GameSessionDataSystem", "OnDataEntryRequest;DataEntryRequest", (GameSessionDataSystem_OnDataEntryRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_OnDataEntryRequest( GameSessionDataSystem self, DataEntryRequest? request );void RefreshDebug()RTTIre.Hooks.PlaceVoid( "GameSessionDataSystem", "RefreshDebug;", (GameSessionDataSystem_RefreshDebug x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionDataSystem_RefreshDebug( GameSessionDataSystem self );