class
GameplayCyberwareCondition
- 1 property
- 3 functions
Extends GameplayConditionBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
cyberwareToCheck | TDBID | 0x8 | scripted |
Functions
bool Evaluate(game.Object requester)overrideRTTIre.Hooks.Place( "GameplayCyberwareCondition", "Evaluate;GameObject", (GameplayCyberwareCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayCyberwareCondition_Evaluate( GameplayCyberwareCondition self, game.Object? requester );Condition GetDescription(game.Object requester)overrideRTTIre.Hooks.Place( "GameplayCyberwareCondition", "GetDescription;GameObject", (GameplayCyberwareCondition_GetDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Condition>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayCyberwareCondition_GetDescription( GameplayCyberwareCondition self, game.Object? requester );string GetConditionDescription()RTTIre.Hooks.Place( "GameplayCyberwareCondition", "GetConditionDescription;", (GameplayCyberwareCondition_GetConditionDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayCyberwareCondition_GetConditionDescription( GameplayCyberwareCondition self );