class
GameplayFactCondition
- 4 properties
- 2 functions
Extends GameplayConditionBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
factName | CName | 0x8 | scripted |
value | int | 0x10 | scripted |
comparisonType | ECompareOp | 0x14 | scripted |
description | string | 0x18 | scripted |
Functions
bool Evaluate(game.Object requester)overrideRTTIre.Hooks.Place( "GameplayFactCondition", "Evaluate;GameObject", (GameplayFactCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayFactCondition_Evaluate( GameplayFactCondition self, game.Object? requester );Condition GetDescription(game.Object requester)overrideRTTIre.Hooks.Place( "GameplayFactCondition", "GetDescription;GameObject", (GameplayFactCondition_GetDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Condition>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayFactCondition_GetDescription( GameplayFactCondition self, game.Object? requester );