class
GameplayItemCondition
- 1 property
- 3 functions
Extends GameplayConditionBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
itemToCheck | TDBID | 0x8 | scripted |
Functions
bool Evaluate(game.Object requester)overrideRTTIre.Hooks.Place( "GameplayItemCondition", "Evaluate;GameObject", (GameplayItemCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayItemCondition_Evaluate( GameplayItemCondition self, game.Object? requester );Condition GetDescription(game.Object requester)overrideRTTIre.Hooks.Place( "GameplayItemCondition", "GetDescription;GameObject", (GameplayItemCondition_GetDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Condition>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayItemCondition_GetDescription( GameplayItemCondition self, game.Object? requester );string GetConditionDescription()RTTIre.Hooks.Place( "GameplayItemCondition", "GetConditionDescription;", (GameplayItemCondition_GetConditionDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct GameplayItemCondition_GetConditionDescription( GameplayItemCondition self );