GameplaySettingsListener class
GameplaySettingsListener
Inheritance
Base: userSettings.VarListener
Derived
None.
Properties
| Property | Type | |
|---|---|---|
player | WeakHandle<PlayerPuppet> | scripted |
userSettings | userSettings.UserSettings? | scripted |
diffSettingsGroup | userSettings.Group? | scripted |
miscSettingsGroup | userSettings.Group? | scripted |
controlsGroup | userSettings.Group? | scripted |
vehicleControlsGroup | userSettings.Group? | scripted |
hudGroup | userSettings.Group? | scripted |
additiveCameraMovements | float | scripted |
isFastForwardByLine | bool | scripted |
InputHintsEnabled | bool | scripted |
movementDodgeEnabled | bool | scripted |
vehicleCombatHoldToShootEnabled | bool | scripted |
difficultyPath | CName | scripted |
miscPath | CName | scripted |
controlsPath | CName | scripted |
vehicleControlsPath | CName | scripted |
hudPath | CName | scripted |
additiveCameraOptionName | CName | scripted |
fastForwardOptionName | CName | scripted |
inputHintsOptionName | CName | scripted |
movementDodgeOptionName | CName | scripted |
vehicleCombatHoldToShootOptionName | CName | scripted |
Functions
void Initialize(WeakHandle<PlayerPuppet> player)RTTIvoid OnVarModified(CName groupPath, CName varName, InGameConfigVarType varType, InGameConfigChangeReason reason)overrideRTTIvoid UpdateInputHintsEnabled()RTTIvoid RefreshAdditiveCameraMovementsSetting()RTTIvoid RestoreJohnnyRelatedState()RTTIvoid UpdateFFSetting()RTTIvoid UpdateMovementDodgeSettings()RTTIvoid UpdateVehicleCombatHoldToShootSettings()RTTI