class
GiveRewardEffector
- 2 properties
- 6 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
reward | TDBID | 0x0 | scripted |
target | ent.EntityID | 0x8 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "GiveRewardEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (GiveRewardEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GiveRewardEffector_Initialize( GiveRewardEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "GiveRewardEffector", "Uninitialize;GameInstance", (GiveRewardEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GiveRewardEffector_Uninitialize( GiveRewardEffector self, ScriptGameInstance game );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "GiveRewardEffector", "ProcessAction;GameObject", (GiveRewardEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GiveRewardEffector_ProcessAction( GiveRewardEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "GiveRewardEffector", "RepeatedAction;GameObject", (GiveRewardEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GiveRewardEffector_RepeatedAction( GiveRewardEffector self, game.Object? owner );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "GiveRewardEffector", "ActionOn;GameObject", (GiveRewardEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GiveRewardEffector_ActionOn( GiveRewardEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "GiveRewardEffector", "ActionOff;GameObject", (GiveRewardEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GiveRewardEffector_ActionOff( GiveRewardEffector self, game.Object? owner );