class
GlitchedTurretControllerPS
- 0 properties
- 5 functions
Extends ScriptableDeviceComponentPS SharedGameplayPS game.DeviceComponentPS game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
None.
Functions
bool OnInstantiated()overrideRTTIre.Hooks.Place( "GlitchedTurretControllerPS", "OnInstantiated", (GlitchedTurretControllerPS_OnInstantiated x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GlitchedTurretControllerPS_OnInstantiated( GlitchedTurretControllerPS self );void Initialize()overrideRTTIre.Hooks.PlaceVoid( "GlitchedTurretControllerPS", "Initialize;", (GlitchedTurretControllerPS_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GlitchedTurretControllerPS_Initialize( GlitchedTurretControllerPS self );void GetQuestActions(out game.device.Action[] outActions, game.GetActionsContext context)overrideRTTIre.Hooks.PlaceVoid( "GlitchedTurretControllerPS", "GetQuestActions;array<DeviceAction>script_ref<GetActionsContext>", (GlitchedTurretControllerPS_GetQuestActions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GlitchedTurretControllerPS_GetQuestActions( GlitchedTurretControllerPS self, game.device.Action[] outActions, game.GetActionsContext context );QuestForceGlitch? ActionQuestForceGlitch()RTTIre.Hooks.Place( "GlitchedTurretControllerPS", "ActionQuestForceGlitch;", (GlitchedTurretControllerPS_ActionQuestForceGlitch x) => { return re.Hooks.CallOriginal<re.msgpack.QuestForceGlitch>(); } ); [Msgpack.Gen] public readonly partial record struct GlitchedTurretControllerPS_ActionQuestForceGlitch( GlitchedTurretControllerPS self );EntityNotificationType OnQuestForceGlitch(QuestForceGlitch evt)RTTIre.Hooks.Place( "GlitchedTurretControllerPS", "OnQuestForceGlitch;QuestForceGlitch", (GlitchedTurretControllerPS_OnQuestForceGlitch x) => { return re.Hooks.CallOriginal<re.msgpack.EntityNotificationType>(); } ); [Msgpack.Gen] public readonly partial record struct GlitchedTurretControllerPS_OnQuestForceGlitch( GlitchedTurretControllerPS self, QuestForceGlitch? evt );