class
GrenadeLvl4HackEffector
- 2 properties
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
grenadeChangeEntity | WeakHandle<game.Object> | 0x0 | scripted |
grenadeChangedListener | game.AttachmentSlotsScriptListener? | 0x10 | scripted |
Functions
void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "GrenadeLvl4HackEffector", "ActionOn;GameObject", (GrenadeLvl4HackEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrenadeLvl4HackEffector_ActionOn( GrenadeLvl4HackEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "GrenadeLvl4HackEffector", "RepeatedAction;GameObject", (GrenadeLvl4HackEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrenadeLvl4HackEffector_RepeatedAction( GrenadeLvl4HackEffector self, game.Object? owner );void ProcessEffector(game.Object owner)RTTIre.Hooks.PlaceVoid( "GrenadeLvl4HackEffector", "ProcessEffector;GameObject", (GrenadeLvl4HackEffector_ProcessEffector x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrenadeLvl4HackEffector_ProcessEffector( GrenadeLvl4HackEffector self, game.Object? owner );