HUDSignalProgressBarController class
HUDSignalProgressBarController
Inheritance
Base: game.ui.HUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
bar | ink.WidgetReference | scripted |
signalBar | ink.WidgetReference | scripted |
completed | ink.WidgetReference | scripted |
signalLost | ink.WidgetReference | scripted |
percent | ink.TextWidgetReference | scripted |
signalPercent | ink.TextWidgetReference | scripted |
signalLabel | ink.WidgetReference | scripted |
signalWrapper | ink.WidgetReference | scripted |
appearance | CName | scripted |
SignalLostAnimationName | CName | scripted |
IntroAnimationName | CName | scripted |
OutroAnimationName | CName | scripted |
InRangeAnimationName | CName | scripted |
OutOfRangeAnimationName | CName | scripted |
addPercentSign | bool | scripted |
handleOnComplete | bool | scripted |
rootWidget | WeakHandle<ink.Widget> | scripted |
progressBarBB | WeakHandle<game.IBlackboard> | scripted |
progressBarDef | UI_HUDSignalProgressBarDef? | scripted |
stateBBID | red.CallbackObject? | scripted |
progressBBID | red.CallbackObject? | scripted |
signalStrengthBBID | red.CallbackObject? | scripted |
orientationBBID | red.CallbackObject? | scripted |
appearanceBBID | red.CallbackObject? | scripted |
data | HUDProgressBarData | scripted |
OutroAnimation | ink.anim.Proxy? | scripted |
SignalLostAnimation | ink.anim.Proxy? | scripted |
IntroAnimation | ink.anim.Proxy? | scripted |
OrientationAnimation | ink.anim.Proxy? | scripted |
alpha_fadein | ink.anim.Definition? | scripted |
AnimProxy | ink.anim.Proxy? | scripted |
AnimOptions | ink.anim.PlaybackOptions | scripted |
alphaInterpolator | ink.anim.TransparencyInterpolator? | scripted |
tick | float | scripted |
isAppearanceMatch | bool | scripted |
barSize | Vector2 | scripted |
signalBarSize | Vector2 | scripted |
Functions
bool OnInitialize()RTTIbool OnUnInitialize()RTTIvoid SetupBB()RTTIvoid UnregisterFromBB()RTTIbool OnAppearanceChanged(CName appearance)RTTIbool OnStateChanged(uint state)RTTIbool OnProgressChanged(float progress)RTTIbool OnSignalStrengthChanged(float signalStrength)RTTIbool OnOrientationChanged(uint orientation)RTTIvoid UpdateTimerProgress(float value)RTTIvoid UpdateSignalProgress(float value)RTTIvoid SignalLost(bool val)RTTIvoid InRange()RTTIvoid OutOfRange()RTTIvoid Show()RTTIvoid Completed()RTTIbool OnHide(ink.anim.Proxy proxy)RTTIvoid Hide()RTTI