BlackICE Scripting

class

HUDSignalProgressBarController

  • 37 properties
  • 18 functions

Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
barink.WidgetReference0x58 scripted
signalBarink.WidgetReference0x70 scripted
completedink.WidgetReference0x88 scripted
signalLostink.WidgetReference0xA0 scripted
percentink.TextWidgetReference0xB8 scripted
signalPercentink.TextWidgetReference0xD0 scripted
signalLabelink.WidgetReference0xE8 scripted
signalWrapperink.WidgetReference0x100 scripted
appearanceCName0x118 scripted
SignalLostAnimationNameCName0x120 scripted
IntroAnimationNameCName0x128 scripted
OutroAnimationNameCName0x130 scripted
InRangeAnimationNameCName0x138 scripted
OutOfRangeAnimationNameCName0x140 scripted
addPercentSignbool0x148 scripted
handleOnCompletebool0x149 scripted
rootWidgetWeakHandle<ink.Widget>0x150 scripted
progressBarBBWeakHandle<game.IBlackboard>0x160 scripted
progressBarDefUI_HUDSignalProgressBarDef?0x170 scripted
stateBBIDred.CallbackObject?0x180 scripted
progressBBIDred.CallbackObject?0x190 scripted
signalStrengthBBIDred.CallbackObject?0x1A0 scripted
orientationBBIDred.CallbackObject?0x1B0 scripted
appearanceBBIDred.CallbackObject?0x1C0 scripted
dataHUDProgressBarData0x1D0 scripted
OutroAnimationink.anim.Proxy?0x260 scripted
SignalLostAnimationink.anim.Proxy?0x270 scripted
IntroAnimationink.anim.Proxy?0x280 scripted
OrientationAnimationink.anim.Proxy?0x290 scripted
alpha_fadeinink.anim.Definition?0x2A0 scripted
AnimProxyink.anim.Proxy?0x2B0 scripted
AnimOptionsink.anim.PlaybackOptions0x2C0 scripted
alphaInterpolatorink.anim.TransparencyInterpolator?0x2F0 scripted
tickfloat0x300 scripted
isAppearanceMatchbool0x304 scripted
barSizeVector20x308 scripted
signalBarSizeVector20x310 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUnInitialize() RTTI
  • void SetupBB() RTTI
  • void UnregisterFromBB() RTTI
  • bool OnAppearanceChanged(CName appearance) RTTI
  • bool OnStateChanged(uint state) RTTI
  • bool OnProgressChanged(float progress) RTTI
  • bool OnSignalStrengthChanged(float signalStrength) RTTI
  • bool OnOrientationChanged(uint orientation) RTTI
  • void UpdateTimerProgress(float value) RTTI
  • void UpdateSignalProgress(float value) RTTI
  • void SignalLost(bool val) RTTI
  • void InRange() RTTI
  • void OutOfRange() RTTI
  • void Show() RTTI
  • void Completed() RTTI
  • bool OnHide(ink.anim.Proxy proxy) RTTI
  • void Hide() RTTI