class
HighLevelStateMapping
- 1 property
- 1 function
Extends ChangeHighLevelStateAbstract AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateNameMapping | AIArgumentMapping? | 0x0 | scripted |
Functions
game.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "HighLevelStateMapping", "GetDesiredHighLevelState;ScriptExecutionContext", (HighLevelStateMapping_GetDesiredHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct HighLevelStateMapping_GetDesiredHighLevelState( HighLevelStateMapping self, AIbehaviorScriptExecutionContext context );