HighLevelStateMapping class
HighLevelStateMapping
Inheritance
Base: ChangeHighLevelStateAbstract
Derived
None.
Properties
| Property | Type | |
|---|---|---|
stateNameMapping | AIArgumentMapping? | scripted |
Functions
game.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context)overrideRTTI