class
HitHistory
- 2 properties
- 4 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hitHistory | HitHistoryItem[] | 0x0 | scripted |
maxEntries | int | 0x10 | scripted |
Functions
void AddHit(game.events.HitEvent evt)RTTIre.Hooks.PlaceVoid( "HitHistory", "AddHit;gameHitEvent", (HitHistory_AddHit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitHistory_AddHit( HitHistory self, game.events.HitEvent? evt );float GetLastDamageTime(game.Object objectt, out bool isMelee)RTTIre.Hooks.Place( "HitHistory", "GetLastDamageTime;GameObjectBool", (HitHistory_GetLastDamageTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct HitHistory_GetLastDamageTime( HitHistory self, game.Object? objectt, bool isMelee );game.data.AttackType GetLastDamageType(game.Object instigator)RTTIre.Hooks.Place( "HitHistory", "GetLastDamageType;GameObject", (HitHistory_GetLastDamageType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttackType>(); } ); [Msgpack.Gen] public readonly partial record struct HitHistory_GetLastDamageType( HitHistory self, game.Object? instigator );void Add(WeakHandle<game.Object> instigator, float hitTime, game.data.AttackType attackType)RTTIre.Hooks.PlaceVoid( "HitHistory", "Add;GameObjectFloatgamedataAttackType", (HitHistory_Add x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitHistory_Add( HitHistory self, WeakHandle<game.Object> instigator, float hitTime, game.data.AttackType attackType );