BlackICE Scripting

class

HitHistory

  • 2 properties
  • 4 functions

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
hitHistoryHitHistoryItem[]0x0 scripted
maxEntriesint0x10 scripted

Functions

  • void AddHit(game.events.HitEvent evt) RTTI
  • float GetLastDamageTime(game.Object objectt, out bool isMelee) RTTI
  • game.data.AttackType GetLastDamageType(game.Object instigator) RTTI
  • void Add(WeakHandle<game.Object> instigator, float hitTime, game.data.AttackType attackType) RTTI