class
HitIsHumanPrereqState
- 0 properties
- 1 function
Extends GenericHitPrereqState game.PrereqState IScriptable ISerializable
Properties
None.
Functions
bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "HitIsHumanPrereqState", "Evaluate;gameHitEvent", (HitIsHumanPrereqState_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitIsHumanPrereqState_Evaluate( HitIsHumanPrereqState self, game.events.HitEvent? hitEvent );