class
HitIsQuickhackPresentInQueuePrereqCondition
- 2 properties
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hackCategory | WeakHandle<game.data.HackCategory_Record> | 0x8 | scripted |
isTheNextQhInQueue | bool | 0x18 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "HitIsQuickhackPresentInQueuePrereqCondition", "SetData;TweakDBID", (HitIsQuickhackPresentInQueuePrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitIsQuickhackPresentInQueuePrereqCondition_SetData( HitIsQuickhackPresentInQueuePrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "HitIsQuickhackPresentInQueuePrereqCondition", "Evaluate;gameHitEvent", (HitIsQuickhackPresentInQueuePrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitIsQuickhackPresentInQueuePrereqCondition_Evaluate( HitIsQuickhackPresentInQueuePrereqCondition self, game.events.HitEvent? hitEvent );