class
HotkeyAssignmentRequest
- 3 properties
- 6 functions
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
itemID | game.ItemID | 0x0 | scripted |
hotkey | game.EHotkey | 0x10 | scripted |
requestType | EHotkeyRequestType | 0x14 | scripted |
Functions
game.ItemID ItemID()RTTIre.Hooks.Place( "HotkeyAssignmentRequest", "ItemID;", (HotkeyAssignmentRequest_ItemID x) => { return re.Hooks.CallOriginal<re.msgpack.game.ItemID>(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyAssignmentRequest_ItemID( HotkeyAssignmentRequest self );game.EHotkey GetHotkey()RTTIre.Hooks.Place( "HotkeyAssignmentRequest", "GetHotkey;", (HotkeyAssignmentRequest_GetHotkey x) => { return re.Hooks.CallOriginal<re.msgpack.game.EHotkey>(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyAssignmentRequest_GetHotkey( HotkeyAssignmentRequest self );game.Object? Owner()RTTIre.Hooks.Place( "HotkeyAssignmentRequest", "Owner;", (HotkeyAssignmentRequest_Owner x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameObject>(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyAssignmentRequest_Owner( HotkeyAssignmentRequest self );EHotkeyRequestType GetRequestType()RTTIre.Hooks.Place( "HotkeyAssignmentRequest", "GetRequestType;", (HotkeyAssignmentRequest_GetRequestType x) => { return re.Hooks.CallOriginal<re.msgpack.EHotkeyRequestType>(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyAssignmentRequest_GetRequestType( HotkeyAssignmentRequest self );bool IsValid()RTTIre.Hooks.Place( "HotkeyAssignmentRequest", "IsValid;", (HotkeyAssignmentRequest_IsValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyAssignmentRequest_IsValid( HotkeyAssignmentRequest self );static HotkeyAssignmentRequest? Construct(game.ItemID itemID, game.EHotkey hotkey, WeakHandle<game.Object> owner, EHotkeyRequestType requestType)staticRTTI globalre.Hooks.Place( "HotkeyAssignmentRequest", "HotkeyAssignmentRequest::Construct;ItemIDEHotkeyGameObjectEHotkeyRequestType", (HotkeyAssignmentRequest_Construct x) => { return re.Hooks.CallOriginal<re.msgpack.HotkeyAssignmentRequest>(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyAssignmentRequest_Construct( game.ItemID itemID, game.EHotkey hotkey, WeakHandle<game.Object> owner, EHotkeyRequestType requestType );