BlackICE Scripting

class

HotkeyConsumableWidgetController

  • 17 properties
  • 19 functions

Extends game.ui.NewPhoneRelatedHUDGameController game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
radioSlotink.CompoundWidgetReference0x88 scripted
vehicleCustomizationSlotink.CompoundWidgetReference0xA0 scripted
autodriveSlotink.CompoundWidgetReference0xB8 scripted
containerink.CompoundWidgetReference0xD0 scripted
DpadHintLibraryPathink.WidgetLibraryReference0xE8 scripted
autodriveLibraryPathink.WidgetLibraryReference0xF8 scripted
IsInDriverCombatbool0x108 scripted
IsPoliceVehiclebool0x109 scripted
isRadioBlockedbool0x10A scripted
isInVehicleScenebool0x10B scripted
isQuestBlockedbool0x10C scripted
carHudListenerIduint0x110 scripted
statusListenerHotkeyRadioStatusListener?0x118 scripted
PlayerEnteredVehicleListenerred.CallbackObject?0x128 scripted
autodriveToggledListenerred.CallbackObject?0x138 scripted
containerAnimProxyink.anim.Proxy?0x148 scripted
containerVisibilitybool0x158 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnPlayerAttach(game.Object player) overrideRTTI
  • bool OnPlayerDetach(game.Object player) RTTI
  • void RegisterBlackboardListeners() RTTI
  • void RegisterCarHudListener() RTTI
  • bool OnUnlockCarHud(int value) RTTI
  • bool OnPlayerEnteredVehicle(int val) RTTI
  • bool OnAutodriveToggled(bool value) RTTI
  • void SetContainerVisibility(bool visible, bool instant) RTTI
  • void RefreshInPoliceVehicle() RTTI
  • void RefreshUnlockCarHud() RTTI
  • void RegisterStatusEffectListeners() RTTI
  • void UnregisterCarHudListener() RTTI
  • void UnregisterBlackboardListeners() RTTI
  • void RefreshStatusEffect() RTTI
  • void UpdateRadioVisibility() RTTI
  • void ResolveRadioState() RTTI
  • bool IsRadioEnabled() RTTI
  • void UpdateBlackboard() RTTI