class
HotkeyRadioStatusListener
- 1 property
- 3 functions
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
radioWidgetController | WeakHandle<HotkeyConsumableWidgetController> | 0x0 | scripted |
Functions
void Init(WeakHandle<HotkeyConsumableWidgetController> radioWidgetController)RTTIre.Hooks.PlaceVoid( "HotkeyRadioStatusListener", "Init;HotkeyConsumableWidgetController", (HotkeyRadioStatusListener_Init x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyRadioStatusListener_Init( HotkeyRadioStatusListener self, WeakHandle<HotkeyConsumableWidgetController> radioWidgetController );void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "HotkeyRadioStatusListener", "OnStatusEffectApplied;StatusEffect_Record", (HotkeyRadioStatusListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyRadioStatusListener_OnStatusEffectApplied( HotkeyRadioStatusListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "HotkeyRadioStatusListener", "OnStatusEffectRemoved;StatusEffect_Record", (HotkeyRadioStatusListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HotkeyRadioStatusListener_OnStatusEffectRemoved( HotkeyRadioStatusListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );