class
InDeadHighLevelState
- 0 properties
- 1 function
Extends AINPCHighLevelStateCheck AINPCStateCheck AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
game.data.NPCHighLevelState GetStateToCheck()overrideRTTIre.Hooks.Place( "InDeadHighLevelState", "GetStateToCheck;", (InDeadHighLevelState_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct InDeadHighLevelState_GetStateToCheck( InDeadHighLevelState self );