class
InactiveCoverDecisions
- 0 properties
- 1 function
Extends CoverActionTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "InactiveCoverDecisions", "EnterCondition;StateContextStateGameScriptInterface", (InactiveCoverDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InactiveCoverDecisions_EnterCondition( InactiveCoverDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );