BlackICE Scripting

class

InventoryWideItemDisplay

  • 10 properties
  • 12 functions

Extends InventoryItemDisplay BaseButtonView ink.DiscreteNavigationController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
itemNameTextink.TextWidgetReference0x3E8 scripted
rarityBackgroundink.WidgetReference0x400 scripted
iconWrapperink.WidgetReference0x418 scripted
statsWrapperink.WidgetReference0x430 scripted
dpsTextink.TextWidgetReference0x448 scripted
damageIndicatorRefink.WidgetReference0x460 scripted
additionalInfoTextink.TextWidgetReference0x478 scripted
singleIconSizeVector20x490 scripted
damageTypeIndicatorWeakHandle<DamageTypeIndicator>0x498 scripted
additionalInfoToShowItemAdditionalInfoType0x4A8 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • void SetAdditinalInfoType(ItemAdditionalInfoType infoType) RTTI
  • void Setup(game.InventoryItemData itemData, ItemAdditionalInfoType additionalInfo) RTTI
  • string GetPriceText() RTTI
  • void UpdateAdditionalInfo() RTTI
  • void RefreshUI() overrideRTTI
  • void UpdateItemStats() RTTI
  • int GetDPS(game.InventoryItemData data) RTTI
  • void SetItemNameText() RTTI
  • void UpdateDamageType() RTTI
  • void SetShape(game.InventoryItemShape shapeType) overrideRTTI
  • Vector2 GetIconSize(game.InventoryItemShape shapeType) RTTI