class
IsFacingTowardsSource
- 5 properties
- 2 functions
Extends game.EffectObjectSingleFilter_Scripted game.EffectObjectSingleFilter game.EffectObjectFilter game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
applyForPlayer | bool | 0x0 | scripted |
applyForNPCs | bool | 0x1 | scripted |
invert | bool | 0x2 | scripted |
maxAllowedAngleYaw | float | 0x4 | scripted |
maxAllowedAnglePitch | float | 0x8 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx)RTTIre.Hooks.Place( "IsFacingTowardsSource", "Process;EffectScriptContextEffectSingleFilterScriptContext", (IsFacingTowardsSource_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsFacingTowardsSource_Process( IsFacingTowardsSource self, game.EffectScriptContext ctx, game.EffectSingleFilterScriptContext filterCtx );bool IsWithinAngleLimits(Transform sourceTransform, Transform targetTransform, float maxAllowedAngleYaw, float maxAllowedAnglePitch)RTTIre.Hooks.Place( "IsFacingTowardsSource", "IsWithinAngleLimits;TransformTransformFloatFloat", (IsFacingTowardsSource_IsWithinAngleLimits x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsFacingTowardsSource_IsWithinAngleLimits( IsFacingTowardsSource self, Transform sourceTransform, Transform targetTransform, float maxAllowedAngleYaw, float maxAllowedAnglePitch );