class
IsPlayerOnGroundPrereq
- 1 property
- 4 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x0 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "IsPlayerOnGroundPrereq", "Initialize;TweakDBID", (IsPlayerOnGroundPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerOnGroundPrereq_Initialize( IsPlayerOnGroundPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsPlayerOnGroundPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (IsPlayerOnGroundPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerOnGroundPrereq_OnRegister( IsPlayerOnGroundPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "IsPlayerOnGroundPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (IsPlayerOnGroundPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerOnGroundPrereq_OnUnregister( IsPlayerOnGroundPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool Evaluate(game.Object owner, bool value)RTTIre.Hooks.Place( "IsPlayerOnGroundPrereq", "Evaluate;GameObjectBool", (IsPlayerOnGroundPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerOnGroundPrereq_Evaluate( IsPlayerOnGroundPrereq self, game.Object? owner, bool value );