class
LeftHandCyberwareChargeDecisions
- 0 properties
- 4 functions
Extends LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToLeftHandCyberwareChargeAction(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareChargeDecisions", "ToLeftHandCyberwareChargeAction;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareChargeAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareChargeAction( LeftHandCyberwareChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareChargeRepeatAction(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareChargeDecisions", "ToLeftHandCyberwareChargeRepeatAction;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareChargeRepeatAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareChargeRepeatAction( LeftHandCyberwareChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareChargeDecisions", "ToLeftHandCyberwareWaitForUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareWaitForUnequip( LeftHandCyberwareChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareChargeDecisions", "ToLeftHandCyberwareUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeDecisions_ToLeftHandCyberwareUnequip( LeftHandCyberwareChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );