class
LeftHandCyberwareEquipDecisions
- 0 properties
- 2 functions
Extends LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToLeftHandCyberwareCharge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareEquipDecisions", "ToLeftHandCyberwareCharge;StateContextStateGameScriptInterface", (LeftHandCyberwareEquipDecisions_ToLeftHandCyberwareCharge x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareEquipDecisions_ToLeftHandCyberwareCharge( LeftHandCyberwareEquipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareEquipDecisions", "ToLeftHandCyberwareUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareEquipDecisions_ToLeftHandCyberwareUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareEquipDecisions_ToLeftHandCyberwareUnequip( LeftHandCyberwareEquipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );