class
LeftHandCyberwareLoopDecisions
- 0 properties
- 3 functions
Extends LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareLoopDecisions", "EnterCondition;StateContextStateGameScriptInterface", (LeftHandCyberwareLoopDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareLoopDecisions_EnterCondition( LeftHandCyberwareLoopDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareLoopDecisions", "ToLeftHandCyberwareWaitForUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareLoopDecisions_ToLeftHandCyberwareWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareLoopDecisions_ToLeftHandCyberwareWaitForUnequip( LeftHandCyberwareLoopDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLeftHandCyberwareUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LeftHandCyberwareLoopDecisions", "ToLeftHandCyberwareUnequip;StateContextStateGameScriptInterface", (LeftHandCyberwareLoopDecisions_ToLeftHandCyberwareUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareLoopDecisions_ToLeftHandCyberwareUnequip( LeftHandCyberwareLoopDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );