BlackICE Scripting

class

LevelUpNotificationQueue

  • 10 properties
  • 10 functions

Extends game.ui.GenericNotificationGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
durationfloat0x0 scripted
levelUpBlackboardWeakHandle<game.IBlackboard>0x8 scripted
playerLevelUpListenerred.CallbackObject?0x18 scripted
playerObjectWeakHandle<game.Object>0x28 scripted
combatModePSMgame.PSMCombat0x38 scripted
combatModeListenerred.CallbackObject?0x40 scripted
lastEspionageLevelint0x50 scripted
warningBlackboardWeakHandle<game.IBlackboard>0x58 scripted
warningBlackboardDefUI_NotificationsDef?0x68 scripted
warningMessageCallbackIdred.CallbackObject?0x78 scripted

Functions

  • bool GetShouldSaveState() overrideRTTI
  • int GetID() overrideRTTI
  • bool OnPlayerAttach(game.Object playerPuppet) RTTI
  • bool OnPlayerDetach(game.Object playerGameObject) RTTI
  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • void SetLastRelicLevel() RTTI
  • void RegisterPSMListeners(game.Object playerObject) RTTI
  • void UnregisterPSMListeners(game.Object playerObject) RTTI
  • bool OnCombatStateChanged(int value) RTTI