class
LinkedStatusEffectListener
- 3 properties
- 1 function
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
instigatorObject | WeakHandle<game.Object> | 0x0 | scripted |
linkedEffect | TDBID | 0x10 | scripted |
evt | RemoveLinkedStatusEffectsEvent? | 0x18 | scripted |
Functions
void OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "LinkedStatusEffectListener", "OnStatusEffectRemoved;StatusEffect_Record", (LinkedStatusEffectListener_OnStatusEffectRemoved x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LinkedStatusEffectListener_OnStatusEffectRemoved( LinkedStatusEffectListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );