class
LocomotionBraindance
- 0 properties
- 2 functions
- 2 derived classes
Extends LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool CanEnterFastFlying(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LocomotionBraindance", "CanEnterFastFlying;StateContextStateGameScriptInterface", (LocomotionBraindance_CanEnterFastFlying x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionBraindance_CanEnterFastFlying( LocomotionBraindance self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionBraindance", "OnDetach;StateContextStateGameScriptInterface", (LocomotionBraindance_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionBraindance_OnDetach( LocomotionBraindance self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );