class
LookAtPresetBaseDecisions
- 0 properties
- 3 functions
- 4 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
LookAtPresetMeleeBaseDecisions, UnarmedLookAtDecisions, lookAt.PresetGunBaseDecisions, lookAt.PresetItemBaseDecisions
Properties
None.
Functions
bool HasItemEquipped(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LookAtPresetBaseDecisions", "HasItemEquipped;StateGameScriptInterface", (LookAtPresetBaseDecisions_HasItemEquipped x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPresetBaseDecisions_HasItemEquipped( LookAtPresetBaseDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LookAtPresetBaseDecisions", "EnterCondition;StateContextStateGameScriptInterface", (LookAtPresetBaseDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPresetBaseDecisions_EnterCondition( LookAtPresetBaseDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LookAtPresetBaseDecisions", "ExitCondition;StateContextStateGameScriptInterface", (LookAtPresetBaseDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPresetBaseDecisions_ExitCondition( LookAtPresetBaseDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );