class
MeleeChargedHoldDecisions
- 0 properties
- 4 functions
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeChargedHoldDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeChargedHoldDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeChargedHoldDecisions_EnterCondition( MeleeChargedHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeChargedHoldDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeChargedHoldDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeChargedHoldDecisions_ExitCondition( MeleeChargedHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeStrongAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeChargedHoldDecisions", "ToMeleeStrongAttack;StateContextStateGameScriptInterface", (MeleeChargedHoldDecisions_ToMeleeStrongAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeChargedHoldDecisions_ToMeleeStrongAttack( MeleeChargedHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeMountedStrongAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeChargedHoldDecisions", "ToMeleeMountedStrongAttack;StateContextStateGameScriptInterface", (MeleeChargedHoldDecisions_ToMeleeMountedStrongAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeChargedHoldDecisions_ToMeleeMountedStrongAttack( MeleeChargedHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );