class
MeleeDashDecisions
- 0 properties
- 5 functions
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDashDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeDashDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDashDecisions_EnterCondition( MeleeDashDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckDashCollision(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDashDecisions", "CheckDashCollision;StateContextStateGameScriptInterface", (MeleeDashDecisions_CheckDashCollision x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDashDecisions_CheckDashCollision( MeleeDashDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeSprintAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDashDecisions", "ToMeleeSprintAttack;StateContextStateGameScriptInterface", (MeleeDashDecisions_ToMeleeSprintAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDashDecisions_ToMeleeSprintAttack( MeleeDashDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeIdle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDashDecisions", "ToMeleeIdle;StateContextStateGameScriptInterface", (MeleeDashDecisions_ToMeleeIdle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDashDecisions_ToMeleeIdle( MeleeDashDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );static Vector4 ConvertArray4ToVector4(float[] arr)staticRTTI globalre.Hooks.Place( "MeleeDashDecisions", "MeleeDashDecisions::ConvertArray4ToVector4;script_ref<array<Float>>", (MeleeDashDecisions_ConvertArray4ToVector4 x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDashDecisions_ConvertArray4ToVector4( float[] arr );