class
MeleeDeflectDecisions
- 0 properties
- 7 functions
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_EnterCondition( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_ExitCondition( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeHold(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "ToMeleeHold;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_ToMeleeHold x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_ToMeleeHold( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeComboAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "ToMeleeComboAttack;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_ToMeleeComboAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_ToMeleeComboAttack( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeBlock(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "ToMeleeBlock;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_ToMeleeBlock x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_ToMeleeBlock( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeDeflectAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "ToMeleeDeflectAttack;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_ToMeleeDeflectAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_ToMeleeDeflectAttack( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsDeflectSuccessful(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeDeflectDecisions", "IsDeflectSuccessful;StateContextStateGameScriptInterface", (MeleeDeflectDecisions_IsDeflectSuccessful x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeDeflectDecisions_IsDeflectSuccessful( MeleeDeflectDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );