class
MeleeHoldDecisions
- 0 properties
- 4 functions
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeHoldDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeHoldDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHoldDecisions_EnterCondition( MeleeHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeHoldDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeHoldDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHoldDecisions_ExitCondition( MeleeHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeFinalAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeHoldDecisions", "ToMeleeFinalAttack;StateContextStateGameScriptInterface", (MeleeHoldDecisions_ToMeleeFinalAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHoldDecisions_ToMeleeFinalAttack( MeleeHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeMountedFinalAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeHoldDecisions", "ToMeleeMountedFinalAttack;StateContextStateGameScriptInterface", (MeleeHoldDecisions_ToMeleeMountedFinalAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeHoldDecisions_ToMeleeMountedFinalAttack( MeleeHoldDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );