class
MeleeNotReadyDecisions
- 0 properties
- 2 functions
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeNotReadyDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeNotReadyDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeNotReadyDecisions_EnterCondition( MeleeNotReadyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeNotReadyDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeNotReadyDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeNotReadyDecisions_ExitCondition( MeleeNotReadyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );