MeleeSafeDecisions class
MeleeSafeDecisions
Inheritance
Base: MeleeTransition
Derived
None.
Properties
None.
Functions
bool IsFriendlyTargetInMeleeRange(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float attackRangeSquared)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI