class
MeleeSafeDecisions
- 0 properties
- 3 functions
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsFriendlyTargetInMeleeRange(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float attackRangeSquared)RTTIre.Hooks.Place( "MeleeSafeDecisions", "IsFriendlyTargetInMeleeRange;StateContextStateGameScriptInterfaceFloat", (MeleeSafeDecisions_IsFriendlyTargetInMeleeRange x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSafeDecisions_IsFriendlyTargetInMeleeRange( MeleeSafeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, float attackRangeSquared );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeSafeDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeSafeDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSafeDecisions_EnterCondition( MeleeSafeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeSafeDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeSafeDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSafeDecisions_ExitCondition( MeleeSafeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );