class
MenuScenario_BoothMode
- 0 properties
- 2 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_BoothMode", "OnEnterScenario", (MenuScenario_BoothMode_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_BoothMode_OnEnterScenario( MenuScenario_BoothMode self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_BoothMode", "OnLeaveScenario", (MenuScenario_BoothMode_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_BoothMode_OnLeaveScenario( MenuScenario_BoothMode self, CName nextScenario );