class ink
MenuScenario
ink.MenuScenario
- 0 properties
- 5 functions
- 4 derived classes
Extends IScriptable ISerializable
Derived
MenuScenario_BaseMenu, MenuScenario_ClippedMenu, MenuScenario_Idle, MenuScenario_PreGameSubMenu
Properties
None.
Functions
void SwitchToScenario(CName name, IScriptable? userData)RTTIre.Hooks.PlaceVoid( "inkMenuScenario", "SwitchToScenario", (MenuScenario_SwitchToScenario x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_SwitchToScenario( ink.MenuScenario self, CName name, IScriptable? userData );WeakHandle<ink.MenusState> GetMenusState()RTTIWeakHandle<ink.ISystemRequestsHandler> GetSystemRequestsHandler()RTTIvoid QueueEvent(red.Event evt)RTTIre.Hooks.PlaceVoid( "inkMenuScenario", "QueueEvent", (MenuScenario_QueueEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_QueueEvent( ink.MenuScenario self, red.Event? evt );void QueueBroadcastEvent(red.Event evt)RTTIre.Hooks.PlaceVoid( "inkMenuScenario", "QueueBroadcastEvent", (MenuScenario_QueueBroadcastEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_QueueBroadcastEvent( ink.MenuScenario self, red.Event? evt );