MenuScenario class
ink.MenuScenario
Inheritance
Base: IScriptable
Derived
MenuScenario_BaseMenu, MenuScenario_ClippedMenu, MenuScenario_Idle, MenuScenario_PreGameSubMenu
Properties
None.
Functions
void SwitchToScenario(CName name, IScriptable? userData)RTTIWeakHandle<ink.MenusState> GetMenusState()RTTIWeakHandle<ink.ISystemRequestsHandler> GetSystemRequestsHandler()RTTIvoid QueueEvent(red.Event evt)RTTIvoid QueueBroadcastEvent(red.Event evt)RTTI