class
MenuScenario_Credits
- 0 properties
- 4 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_Credits", "OnEnterScenario", (MenuScenario_Credits_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Credits_OnEnterScenario( MenuScenario_Credits self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_Credits", "OnLeaveScenario", (MenuScenario_Credits_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Credits_OnLeaveScenario( MenuScenario_Credits self, CName nextScenario );bool OnBack()overrideRTTIre.Hooks.Place( "MenuScenario_Credits", "OnBack", (MenuScenario_Credits_OnBack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Credits_OnBack( MenuScenario_Credits self );bool OnSettingsBack()RTTIre.Hooks.Place( "MenuScenario_Credits", "OnSettingsBack", (MenuScenario_Credits_OnSettingsBack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Credits_OnSettingsBack( MenuScenario_Credits self );