class
MenuScenario_DLC
- 0 properties
- 3 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_DLC", "OnEnterScenario", (MenuScenario_DLC_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_DLC_OnEnterScenario( MenuScenario_DLC self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_DLC", "OnLeaveScenario", (MenuScenario_DLC_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_DLC_OnLeaveScenario( MenuScenario_DLC self, CName nextScenario );bool OnSettingsBack()RTTIre.Hooks.Place( "MenuScenario_DLC", "OnSettingsBack", (MenuScenario_DLC_OnSettingsBack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_DLC_OnSettingsBack( MenuScenario_DLC self );