class
MenuScenario_Difficulty
- 0 properties
- 3 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_Difficulty", "OnEnterScenario", (MenuScenario_Difficulty_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Difficulty_OnEnterScenario( MenuScenario_Difficulty self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_Difficulty", "OnLeaveScenario", (MenuScenario_Difficulty_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Difficulty_OnLeaveScenario( MenuScenario_Difficulty self, CName nextScenario );bool OnAccept()RTTIre.Hooks.Place( "MenuScenario_Difficulty", "OnAccept", (MenuScenario_Difficulty_OnAccept x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Difficulty_OnAccept( MenuScenario_Difficulty self );