class
MenuScenario_E3EndMenu
- 0 properties
- 5 functions
Extends MenuScenario_BaseMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)RTTIre.Hooks.Place( "MenuScenario_E3EndMenu", "OnEnterScenario", (MenuScenario_E3EndMenu_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_E3EndMenu_OnEnterScenario( MenuScenario_E3EndMenu self, CName prevScenario, IScriptable? userData );bool OnSwitchToLoadGame()RTTIre.Hooks.Place( "MenuScenario_E3EndMenu", "OnSwitchToLoadGame", (MenuScenario_E3EndMenu_OnSwitchToLoadGame x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_E3EndMenu_OnSwitchToLoadGame( MenuScenario_E3EndMenu self );bool OnCloseDeathMenu()RTTIre.Hooks.Place( "MenuScenario_E3EndMenu", "OnCloseDeathMenu", (MenuScenario_E3EndMenu_OnCloseDeathMenu x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_E3EndMenu_OnCloseDeathMenu( MenuScenario_E3EndMenu self );bool OnMainMenuBack()RTTIre.Hooks.Place( "MenuScenario_E3EndMenu", "OnMainMenuBack", (MenuScenario_E3EndMenu_OnMainMenuBack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_E3EndMenu_OnMainMenuBack( MenuScenario_E3EndMenu self );void GotoIdleState()overrideRTTIre.Hooks.PlaceVoid( "MenuScenario_E3EndMenu", "GotoIdleState;", (MenuScenario_E3EndMenu_GotoIdleState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_E3EndMenu_GotoIdleState( MenuScenario_E3EndMenu self );