class
MenuScenario_LoadGame
- 0 properties
- 3 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_LoadGame", "OnEnterScenario", (MenuScenario_LoadGame_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_LoadGame_OnEnterScenario( MenuScenario_LoadGame self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_LoadGame", "OnLeaveScenario", (MenuScenario_LoadGame_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_LoadGame_OnLeaveScenario( MenuScenario_LoadGame self, CName nextScenario );bool OnMainMenuBack()RTTIre.Hooks.Place( "MenuScenario_LoadGame", "OnMainMenuBack", (MenuScenario_LoadGame_OnMainMenuBack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_LoadGame_OnMainMenuBack( MenuScenario_LoadGame self );