class
MenuScenario_Mods
- 0 properties
- 3 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_Mods", "OnEnterScenario", (MenuScenario_Mods_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Mods_OnEnterScenario( MenuScenario_Mods self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_Mods", "OnLeaveScenario", (MenuScenario_Mods_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Mods_OnLeaveScenario( MenuScenario_Mods self, CName nextScenario );bool OnMainMenuBack()RTTIre.Hooks.Place( "MenuScenario_Mods", "OnMainMenuBack", (MenuScenario_Mods_OnMainMenuBack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Mods_OnMainMenuBack( MenuScenario_Mods self );