class
MenuScenario_NewGame
- 0 properties
- 2 functions
Extends MenuScenario_PreGameSubMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)overrideRTTIre.Hooks.Place( "MenuScenario_NewGame", "OnEnterScenario", (MenuScenario_NewGame_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_NewGame_OnEnterScenario( MenuScenario_NewGame self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_NewGame", "OnLeaveScenario", (MenuScenario_NewGame_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_NewGame_OnLeaveScenario( MenuScenario_NewGame self, CName nextScenario );