class
MenuScenario_Storage
- 0 properties
- 5 functions
Extends MenuScenario_BaseMenu ink.MenuScenario IScriptable ISerializable
Properties
None.
Functions
bool OnEnterScenario(CName prevScenario, IScriptable userData)RTTIre.Hooks.Place( "MenuScenario_Storage", "OnEnterScenario", (MenuScenario_Storage_OnEnterScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Storage_OnEnterScenario( MenuScenario_Storage self, CName prevScenario, IScriptable? userData );bool OnLeaveScenario(CName nextScenario)overrideRTTIre.Hooks.Place( "MenuScenario_Storage", "OnLeaveScenario", (MenuScenario_Storage_OnLeaveScenario x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Storage_OnLeaveScenario( MenuScenario_Storage self, CName nextScenario );bool OnVendorClose()RTTIre.Hooks.Place( "MenuScenario_Storage", "OnVendorClose", (MenuScenario_Storage_OnVendorClose x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Storage_OnVendorClose( MenuScenario_Storage self );void GotoIdleState()overrideRTTIre.Hooks.PlaceVoid( "MenuScenario_Storage", "GotoIdleState;", (MenuScenario_Storage_GotoIdleState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Storage_GotoIdleState( MenuScenario_Storage self );bool OnCloseHubMenuRequest()RTTIre.Hooks.Place( "MenuScenario_Storage", "OnCloseHubMenuRequest", (MenuScenario_Storage_OnCloseHubMenuRequest x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MenuScenario_Storage_OnCloseHubMenuRequest( MenuScenario_Storage self );